Evil Landfall Publishing Arm Launched by Landfall Games in Stockholm

Landfall Games, known for popular titles, has officially launched its publishing arm, Evil Landfall. This new venture aims to support other independent game makers.

The Swedish game maker, known for titles like Peak and Content Warning, has formally launched Evil Landfall, a publishing label established roughly three years ago. The venture aims to finance and support other independent game developers, with a particular interest in projects that echo Landfall's own quirky, physics-driven, and often humorous output.

Evil Landfall is the latest publishing label from an indie developer - 1

Evil Landfall is actively seeking to invest in "silly titles" that feature short development cycles. The label, helmed by Kirsten-Lee Naidoo, formerly head of publishing at Landfall, will offer project-based investments and guidance. Crucially, Naidoo emphasized that Evil Landfall has no intention of retaining intellectual property rights for the games it supports.

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The Formal Unveiling

The existence of Evil Landfall was made apparent during the recent Landfall Day Stream on April 1st, where the studio's logo visually split, revealing the "evil" counterpart. This was not a prank, but rather the public announcement of a publishing arm that had been in operation behind the scenes for some time. This label has already been credited with publishing games such as Peak, Content Warning, and Haste.

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Evil Landfall is the latest publishing label from an indie developer - 3

Aiding Fellow Indies

Landfall Games, itself an independent studio based in Stockholm, Sweden, has a history of developing games that range from the intensely chaotic Totally Accurate Battle Simulator to the more recent cooperative horror hit Content Warning. Their decision to extend this experience into a publishing role suggests a broader commitment to fostering the indie game development ecosystem. While specific financial terms remain undisclosed, the focus on project-based funding and advice indicates a desire to partner with developers without imposing overly restrictive conditions.

Landfall's Trajectory

Landfall Games has garnered a reputation for its distinctive approach to game design, often incorporating experimental mechanics and a playful sensibility. Games like Clustertruck, Totally Accurate Battlegrounds, and Peak showcase this inventive spirit. The establishment of Evil Landfall appears to be a natural progression for a studio that has found success and wishes to contribute to the broader indie scene by offering a supportive publishing pathway for similar creative endeavors.

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Frequently Asked Questions

Q: What is Evil Landfall?
Evil Landfall is a new publishing arm launched by the game maker Landfall Games. It was formally announced on April 1st and has been operating behind the scenes for about three years. The goal is to fund and help other independent game developers.
Q: What kind of games is Evil Landfall looking to publish?
Evil Landfall is actively searching for 'silly titles' that have short development times. They are interested in games that are similar to Landfall's own quirky, funny, and physics-based games.
Q: What support does Evil Landfall offer to developers?
Evil Landfall will provide project-based investments and guidance to game developers. A key point is that they will not keep the intellectual property rights of the games they support.
Q: Has Evil Landfall published any games before the official launch?
Yes, Evil Landfall has already been involved in publishing games such as Peak, Content Warning, and Haste before its formal unveiling.
Q: Where is Landfall Games based?
Landfall Games is an independent studio based in Stockholm, Sweden. The launch of Evil Landfall is part of their effort to help the wider indie game development community.