Demands Shift as Ray Tracing Impedes Progress
Forza Horizon 6, despite its broadly accessible performance on varied hardware, presents a stark performance penalty when its new ray tracing features are engaged. While the game scales well across a wide range of PCs, from older systems to enthusiast rigs, the inclusion of ray-traced global illumination and reflections significantly burdens graphical processing, even with upscaling technologies employed.
The core rendering engine, 'ForzaTech', now incorporates ray-traced reflections and global illumination. Disabling these yields the use of screen-space reflections (SSR) and screen-space global illumination (SSGI). Comprehensive upscaling support is present, encompassing NVIDIA DLSS, AMD FSR, and Intel XeSS. Notably, frame generation is exclusively available via NVIDIA DLSS Frame Generation, with AMD and Intel GPUs lacking this option.
Benchmarks Illustrate The Trade-Offs
Benchmarks reveal a noticeable drop in frame rates when ray tracing is activated. Even with settings like "Extreme+RT," intended for high-end configurations, upscaled 4K performance is markedly impacted. For example, reports suggest that an NVIDIA RTX 2080 Ti can achieve an average of 62 FPS without ray tracing, highlighting the substantial overhead introduced by these graphical enhancements. On the other hand, the same article notes that many GPUs can achieve over 60 FPS at 1080p with maximum settings and no ray tracing enabled.
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"Forza Horizon 6 is lightweight enough to perform on just about any PC - though its new ray tracing modes slam on the brakes."
The game's engine, a proprietary 'ForzaTech' engine that has powered earlier Forza titles, offers flexibility. Without ray tracing, players can opt for less demanding screen-space techniques. The variety of upscaling options ensures that different hardware ecosystems can attempt to mitigate performance losses, though the benefit for AMD and Intel users is limited by the absence of native frame generation.
A Wide Spectrum of Playability
Despite the ray tracing demands, Forza Horizon 6 generally runs well across a broad array of PC configurations. Reports indicate that even on older or less powerful systems, the game can achieve playable frame rates, especially when ray tracing is bypassed. This suggests a foundational optimization that caters to a wide audience. However, this broad accessibility contrasts with the specific demands imposed by the game's most advanced visual features.
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The game's visual presentation, set against the backdrop of Japan's landscapes with dynamic weather and a day-night cycle, is noted for its impressiveness. However, some reviewers question the visual gains offered by ray tracing against its performance cost.
The inclusion of NVIDIA DLSS 4 (upgradable to 4.5 via the NVIDIA App) is a significant feature for those with compatible hardware, aiming to improve both image quality and frame rates. Yet, its exclusive availability for frame generation leaves a segment of PC players without a comparable solution. CPU utilization in the game is also reported to be higher than anticipated, suggesting that processing power is another factor in achieving optimal performance.