Fogpiercer Game Demo Lets Players Control a Train Deck to Fight Bandits

The new Fogpiercer game lets you build a train with unique cards to fight enemies. It's like a deck-building game but with a train!

A new game called Fogpiercer is drawing attention. It's a type of game where players build a deck of cards to fight enemies. In this game, the player controls a train. The train acts like the deck of cards. Players must use their train carriages, which have unique cards, to battle enemies. These enemies are described as road bandits in a harsh world. The goal is to move the train forward and defeat these bandits.

Game Premise and Core Mechanics

Fogpiercer places players in control of a train that functions as their "deck" in a deckbuilding roguelike. The game's setting is a grim, frozen wasteland populated by Mad Max-style road bandits.

  • The train itself is the central game element, with each carriage holding a unique set of cards.

  • Players build and upgrade their train throughout a game session, adding new carriages and consequently, new cards to their deck.

  • The choice of carriages and upgrades directly determines the player's final deck and tactical options.

  • Gameplay occurs on a square grid, where players maneuver their train and use card-based abilities.

Strategic Combat and Artillery Use

A key aspect of Fogpiercer is its emphasis on tactical positioning and the creative use of artillery. The game mechanics encourage players to think beyond direct damage.

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  • Players can use their train's abilities to move enemies, causing them to collide with each other or with environmental hazards.

  • One notable mechanic allows a single artillery shell to cause a chain reaction, impacting multiple enemy vehicles.

  • There is also a crane carriage that can lift and reposition units on the battlefield.

  • This focus on environmental interaction and enemy manipulation is highlighted as a core joy of the game's artillery.

Gameplay Progression and Roguelike Elements

Fogpiercer incorporates roguelike elements, meaning each playthrough offers a unique experience with permadeath and procedural generation.

Fogpiercer is a tactical game that recognises the true joy of artillery is using it to give your enemies a little shove - 1
  • The game features runs, where players progress through encounters, building their train and deck.

  • Players can visit stations to heal their train, buy new carriages, or make other strategic decisions to improve their chances of survival.

  • The final deck composition is a direct result of player decisions made during a run.

  • The game promises high replayability due to its dynamic tactical grid and the variety of card and module combinations.

Development and Availability

Fogpiercer is being developed by Mad Cookies Studio, an independent game studio based in Slovakia.

  • The game has made a public build available through a demo on Steam.

  • This demo allows players to experience the core mechanics with a limited selection of train parts and cards.

  • The demo includes one driver, one locomotive, and three carriages, featuring over 47 unique cards and 18 modules.

  • The game has been showcased in events like the Convergence Games Showcase 2025.

Player Interaction and Environmental Factors

The game world presents challenges that require players to adapt their strategies.

  • Players navigate a frozen wasteland with environmental dangers such as canyons and cliffs.

  • These environmental features can be used to the player's advantage in combat.

  • Encounters often come with unique modifiers that further alter gameplay.

Expert Analysis

The game's approach to artillery and deckbuilding has been noted by observers.

"Fogpiercer is a tactical game that recognises the true joy of artillery is using it to give your enemies a little shove."— Article 1 Summary

"Each carriage holds a unique set of cards, and new cards are added to the deck through upgrades and extra carriages."— Article 2 Summary

"Your train is your deck, each carriage holds unique cards and as your upgrade them, new cards get added to your deck ready to be used."— Article 3 Summary

Conclusion and Implications

Fogpiercer presents itself as an innovative take on the deckbuilding roguelike genre, blending train-based combat with tactical card play and environmental interaction. The game's core loop involves upgrading a train, which directly expands the player's card options, leading to diverse strategic possibilities in each playthrough. The emphasis on using artillery for repositioning and causing chain reactions, rather than just direct damage, suggests a unique approach to combat. The availability of a demo on Steam allows players to directly engage with these mechanics.

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Frequently Asked Questions

Q: What is the Fogpiercer game?
Fogpiercer is a new game where you control a train that acts like a deck of cards. You use the train's carriages and cards to fight enemies called road bandits.
Q: How do you play Fogpiercer?
You build and upgrade your train by adding carriages, which also add new cards to your deck. You use these cards and the train's position on a grid to fight enemies and use special abilities.
Q: What is special about the combat in Fogpiercer?
The game focuses on using artillery to move enemies and make them hit each other or the environment. You can also use a crane to move units around the battlefield.
Q: Can I try Fogpiercer before it is fully released?
Yes, there is a free demo available on Steam. This demo lets you try the main game ideas with a limited set of train parts and cards.
Q: Who is making the Fogpiercer game?
Fogpiercer is being made by Mad Cookies Studio, an independent game company from Slovakia.
Q: What kind of world does Fogpiercer take place in?
The game is set in a cold, frozen land filled with dangers like canyons and cliffs, and enemies that look like road bandits from Mad Max movies.