Fireshine Games, the publisher behind the early access sensation Far Far West, has declared a firm stance against the use of generative AI in game development by its partners. This declaration arrives as the sci-fi fantasy co-op shooter has reportedly sold over 1 million copies in a mere three weeks since its launch on April 28th.
Publisher Fireshine Games explicitly stated they "don't work with partners that are relying on generative AI or generative art." This "red line," as articulated by Fireshine CEO Brian Foote, distinguishes between generative AI for art assets and other AI tools, such as code completion assistants like Copilot. This policy positions Fireshine Games in a similar vein to Hooded Horse, a publisher that previously advised against using generative AI even for placeholder assets, citing concerns about these assets inadvertently entering final builds.
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The success of Far Far West, developed by Evil Raptor, is notable for a game that is not a live-service title and remains in early access. It has achieved significant traction on Steam, with a peak concurrent player count reported to be over 47,000. The game's appeal appears to lie in its chaotic 1-4 player co-op gameplay, often drawing comparisons to titles like Deep Rock Galactic and Helldivers 2. Players can customize robot cowboys and their steeds, traverse various environments, battle monsters, cast spells, and complete missions for bounties.
The publisher's clear demarcation on generative AI represents a significant development in the industry, impacting studio contracts and asset pipelines. This move signals a growing trend among creative industries to differentiate between generative AI for asset creation and utility AI tools aimed at enhancing developer productivity. The long-term implications of such policies, and the potential for further clarification from other studios and publishers regarding permitted AI tooling versus banned generative assets, remain subjects of ongoing observation.
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