The game Control, released on August 27, 2019, is being hailed as a benchmark for its genre, setting a new standard for player agency and narrative integration. Its core mechanics, particularly the use of telekinesis, are central to navigating both combat and environmental puzzles, offering a deeply immersive experience. The game challenges players to actively engage with its world, going beyond mere progression to discover hidden layers of lore and gameplay.
The 'Oldest House' and Its Mysteries
Control unfolds within the confines of the Federal Bureau of Control, a clandestine government agency housed in a Brutalist skyscraper known as the 'Oldest House'. This sprawling, ever-shifting environment is not just a backdrop but an active participant in the unfolding narrative. Players, stepping into the shoes of Jesse Faden, must harness her nascent psychic abilities – prominently, telekinesis – to combat an otherworldly threat known as the Hiss.
Read More: TMNT The Last Ronin Game Now Made By PlatinumGames
The gameplay loop emphasizes the fusion of combat and exploration. Jesse's telekinetic powers allow her to manipulate objects in the environment, turning debris into projectiles, creating defensive shields, and solving intricate puzzles. This dynamic interaction with the surroundings is a hallmark of Control's design, encouraging players to think unconventionally and adapt their strategies on the fly.
Narrative Threads and Player Discovery
The game’s structure is segmented into main story missions and a host of optional side quests, each contributing to the larger, often enigmatic, storyline. Titles such as "Quel bazar : Brûler les déchets" (What a mess: Burn the trash) and "Quel bazar : Parler aux plantes" (What a mess: Talk to the plants) hint at the surreal and often bizarre nature of the tasks players undertake. These missions are not simply fetch quests but are intricately woven into the lore of the Federal Bureau of Control and the entities that inhabit it.
Read More: Last Ronin TMNT Game by PlatinumGames Revealed
"In the role of Jesse Faden, you will have to use your incredible telekinetic powers to face a threat from another world."
The quest for collectibles and unlockable power-ups is an integral part of the Control experience. The game guides players through an "integral walkthrough," ensuring that all hidden items and secrets are discoverable. This meticulous design ensures that players have the tools and knowledge to fully engage with the game's intricate systems and narrative layers.
Background
Released in 2019, Control was developed by Remedy Entertainment and published by 505 Games. It garnered critical acclaim for its unique gameplay mechanics, distinctive art style, and compelling narrative. The game's emphasis on environmental interaction and telekinetic combat was frequently cited as a major strength, differentiating it from other titles in the action-adventure genre. Its setting, the "Oldest House," has been praised for its atmospheric design and its role as a character in its own right. The game's narrative structure, which often juxtaposes the mundane with the paranormal, has also been a significant point of discussion among players and critics.
Read More: Resident Evil Code Veronica Remake Trailer Shown at Summer Game Fest 2026