The unveiling of Zero Parades, the new RPG from ZA/UM, has generated considerable discussion regarding its perceived similarities to the studio's acclaimed predecessor, Disco Elysium. This echoes a recurring theme in how creative studios navigate their past successes while forging new paths, particularly when significant internal shifts have occurred.

Echoes of a Predecessor: Visuals, Tone, and Gameplay
Initial glimpses and descriptions of Zero Parades immediately bring Disco Elysium to mind for many observers. The art style is frequently noted as being remarkably similar, with some describing it as akin to "Disco Elysium in glasses and a moustache." Beyond aesthetics, the manner of interaction with the game world and its characters, including the distinctive way characters speak, appears to carry over. This carries weight for fans who cherished Disco Elysium's unique approach to dialogue and player agency.
Read More: Arc Raiders Game Sells 14 Million Copies, Much More Than Expected

The game is an espionage RPG, focusing on a "tormented operant" on a mission.
Gameplay mechanics are described as "dialogue and choice driven," with a narrative emphasis.
The tone is often characterized as "dreary" and "noir-tinged," reminiscent of Disco Elysium's atmospheric presentation.
The studio itself has described the game as a "story-rich espionage RPG" set in its own universe.
The Question of Evolution: "Same People" vs. New Direction
ZA/UM has offered an explanation for the continuity, with writer and VO director Jim Ashilevi stating that the similarities exist because "We're still the same people." This sentiment underscores the idea that a core creative identity persists within the studio. However, this perspective faces scrutiny from those who had hoped for a more distinct departure.

Some fans express unease about the lack of a new direction for Zero Parades.
The studio's total staff is around 90 individuals.
Ashilevi has noted that "Each [project is a] separate limb of the whole," suggesting a connected but not identical creative vision.
Behind the Curtain: Studio Upheaval and Creative Departures
The development of Zero Parades unfolds against a backdrop of considerable internal turmoil within ZA/UM. Years after Disco Elysium's release, the studio has experienced "a host of changes," including "mud-slinging, firings, and lawsuits." This period of disruption has led to significant creative departures.
Read More: Arc Raiders Game Is Very Popular After Launch

The primary creative forces behind Disco Elysium—Robert Kurvitz, Helen Hindpere, and Aleksander Rostov—are reportedly not involved with Zero Parades.
Several individuals who worked on Disco Elysium in some capacity, such as Martin Luiga, Argo Tuulik, and Olga Moskvina, have since left ZA/UM to pursue other projects.
This has led some observers to note that ZA/UM is now more recognized for the internal conflicts surrounding Disco Elysium than for the game itself.
The Shadow of Success: Can "Zero Parades" Stand Alone?
The critical and commercial success of Disco Elysium has cast a long shadow, making it a challenging benchmark for any subsequent title from the studio. Zero Parades is tasked with not only delivering its own compelling experience but also with potentially living up to the high expectations set by its predecessor.
Read More: High on Life 2 Game Is Out, People Talk About Its Funny Jokes and New Skateboard Moves
There is a perception that Zero Parades might not be a "worthy follow-up" to Disco Elysium.
The game is described as a "spiritual successor," but it is "too early to say how exactly that’s going to turn out."
The narrative focuses on a spy facing a "bloody web of intrigue" and the need to prove themselves "on the big stage."
A key design philosophy highlighted is enabling players to "fail forward," making failure a valuable part of the player's journey rather than a simple setback.
Expert Perspectives on Creative Evolution
Industry analysts and commentators have weighed in on the dynamic between ZA/UM's past and present work. The central question revolves around whether the continued creative personnel guarantees a similar quality and artistic merit, or if the departures signify a fundamental shift in the studio's output.
Read More: New Warlock Class Added to Diablo 2: Resurrected After 25 Years
"There are people who joined us because they loved Disco Elysium. Being distinct is inevitable, as only a few creatives who worked on Disco Elysium and Disco Elysium: The Final Cut remain at ZA/UM now." — Digital Trends (citing developers at ZA/UM)
This statement suggests that while new talent has joined, the departure of key Disco Elysium creators is acknowledged as a significant factor influencing the studio's current trajectory. The "distinctness" mentioned implies that Zero Parades is intended to chart its own course, despite surface-level similarities.
Conclusion: Navigating Legacy and New Horizons
Zero Parades stands at a critical juncture, attempting to build upon the celebrated foundation of Disco Elysium while navigating a complex internal history. The visual and thematic echoes are undeniable, prompting questions about artistic evolution versus replication. The studio's explanation of internal continuity offers one perspective, while the acknowledged departures of key creative staff present another. The ultimate success of Zero Parades will likely hinge on its ability to forge a unique identity that resonates with players, independent of, yet acknowledging, the legacy of Disco Elysium.
Read More: Highguard Game Studio Lays Off Workers After Game Release
Sources Used:
IGN: Published 8 minutes ago. https://www.ign.com/articles/zaums-new-rpg-is-similar-to-disco-elysium-because-were-still-the-same-people
Context: Discusses ZA/UM's reasoning behind the similarities between Zero Parades and Disco Elysium with writer Jim Ashilevi.
TheGamer: Published Aug 20, 2025. https://www.thegamer.com/zero-parades-disco-elysium-successor-zaum-studio-c4-reveal/
Context: Expresses skepticism about Zero Parades as a worthy successor, citing studio issues.
Polygon: Published Aug 19, 2025. https://www.polygon.com/zero-parades-disco-elysium-gamescom-2025/
Context: Announces Zero Parades during Gamescom, touching upon the studio's internal changes.
GamesHub: Published Aug 20, 2025. https://www.gameshub.com/news/news/zero-parades-zaum-disco-elysium-gamescom-2025-2796980/
Context: Reports on the unveiling of Zero Parades, mentioning the absence of primary Disco Elysium creatives and the studio's drama.
Rock Paper Shotgun: Published Sep 24, 2025. https://www.rockpapershotgun.com/zaums-spy-thriller-zero-parades-sure-looks-like-disco-elysium-in-glasses-and-a-moustache
Context: Observes the aesthetic and presentational similarities between Zero Parades and Disco Elysium.
Gamepressure.com: Published Sep 25, 2025. https://www.gamepressure.com/newsroom/second-rpg-from-zaum-studio-known-for-the-bestselling-disco-elysi/zc8677
Context: Notes the overall presentation and graphical resemblance of Zero Parades to Disco Elysium.
GamerSocialClub.ca: Published Aug 19, 2025. https://gamersocialclub.ca/2025/08/19/disco-elysium-studio-za-um-announces-new-crpg-zero-parades/
Context: Announces Zero Parades, referencing internal conflict at ZA/UM and similar mechanics to Disco Elysium.
Eurogamer: Published Mar 11, 2025. https://www.eurogamer.net/disco-elysium-studio-zaums-new-rpg-c4-is-part-espionage-thriller-part-psychedelic-sci-fi
Context: Introduces the game then codenamed C4, highlighting its genre blend and the studio's fractured state.
Digital Trends: Published Mar 24, 2025. https://www.digitaltrends.com/gaming/project-c4-zaum-preview-gdc-2025/
Context: Explores how Project C4 (later Zero Parades) aims to differentiate itself from Disco Elysium, acknowledging the limited remaining original Disco Elysium creatives.
GamesRadar: Published Aug 20, 2025. https://www.gamesradar.com/games/rpg/some-of-disco-elysiums-best-ideas-are-still-around-in-zero-parades-but-the-crpg-thriller-has-an-almost-impossible-task-ahead-of-it/
Context: Discusses the carryover of ideas from Disco Elysium into Zero Parades, while noting the significant challenge ahead for the new title.
Read More: New Game 'Zero Parades' Looks Like 'Disco Elysium', Studio Says It's the Same People