Capcom’s survival horror juggernaut, Resident Evil, has a complex and often fraught relationship with Nintendo hardware, marked by ambitious attempts and considerable hurdles. While the series found its initial footing on PlayStation, its journey across various Nintendo platforms, from early handheld experiments to console prequels, has seen both promising developments and notable setbacks.
The Nintendo 64 era proved particularly challenging, with Capcom's internal team struggling to translate their vision for Resident Evil 0, a prequel to the original game, onto the console's architecture. This period also saw the creation and eventual cancellation of Resident Evil 1.5, a precursor to the iconic Resident Evil 2, a testament to the wild, iterative development processes that often shape the games players eventually experience.

Handheld endeavors and hardware limitations
Capcom's forays into bringing the survival horror experience to portable Nintendo devices have yielded mixed results. Early attempts to adapt games to handheld cartridges, such as putting an entire PlayStation game on a Game Boy cartridge, underscore the technical compromises often necessitated by the hardware.

Resident Evil: Revelations on the Nintendo 3DS, however, later managed to fulfill the franchise's promise of delivering a substantial survival horror experience on the go.
The trailers and the toned-down violence
More recently, trailers for Resident Evil Requiem shown during Nintendo Direct presentations have drawn attention for seemingly downplaying the game's violent content.
Read More: Crimson Desert Game Controls To Be Fixed By Pearl Abyss After Player Complaints

Gameplay footage for Resident Evil Requiem showcased protagonist Leon Kennedy missing numerous close-range shots against enemies.
This contrasts with trailers from other platforms, which typically highlight successful combat.
This deliberate omission of violent action in Nintendo trailers is a strategy apparently employed to temper depictions of gore, a move that has not gone unnoticed by viewers.
A long-standing connection
Despite these difficulties, Resident Evil and Nintendo have maintained a connection across the years.

The GameCube era, for instance, is remembered fondly for the once-exclusive Resident Evil 4, a collaboration that birthed a beloved entry in the series.
The development of these games, often under demanding technical constraints and evolving creative directions, highlights the "swing and a miss" nature of adapting a flagship franchise to different hardware ecosystems.