The cooperative shooter Far Far West, developed by the French studio Evil Raptor, has surpassed 1 million units sold in less than two weeks on the Steam platform. Despite launching into an early access state—and facing immediate competition from established titles like Subnautica 2 and Forza Horizon 6—the game reached an all-time peak concurrent player count of 47,000 users.
As of 18/05/2026, the game maintains a stable daily player base, hovering between 12,000 and 13,500 active participants.
Market Performance and Reception
| Metric | Status |
|---|---|
| Total Sales | > 1,000,000 units |
| Launch Momentum | 250,000 units in 48 hours |
| Peak Players | 47,000 |
| Steambase Score | 96 / 100 |
The title achieved significant traction prior to release, securing 700,000 wishlists following appearances at the February Steam Next Fest.
Industry observers note that the project functions as a hybrid of Deep Rock Galactic and Helldivers 2, utilizing a robot-hosted, cowboy-themed aesthetic.
The core gameplay loop relies on Cooperative Multiplayer mechanics, emphasizing large-scale maps, undead enemy swarms, and 'joker' buffs that allow for rapid power-scaling.
Structural Analysis
While critics and players alike describe the game as "polished," there remains a discrepancy between the technical state of the build and the volume of available content. Reports indicate that once players exhaust the current quest lines and map collectibles, the experience faces a decline in engagement.
"Evil Raptor — a team of eight based in France — will continue building out Far Far West throughout its Early Access period, adding content and making changes based on community feedback."
The developer's stated trajectory involves utilizing the current early access window to expand content offerings. Whether the title can retain its high player score and current market share depends on the cadence of seasonal updates and the expansion of its current "roguelite" progression systems. As of today, the project is framed as a functional, high-fidelity experience that masks the typical friction associated with incomplete software through accessible, rapid-fire power fantasies.
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