Prince of Persia Remake Canceled, Creator Calls It 'Brutal' for Developers

Ubisoft has canceled the remake of Prince of Persia: The Sands of Time. The game's original creator, Jordan Mechner, said this is a very difficult experience for the people who worked on it for many years. This happened as Ubisoft made big changes in the company.

Ubisoft's decision to cancel the Prince of Persia: The Sands of Time remake has sparked reactions from creator Jordan Mechner. He described the cancellation of a game, especially after years of dedicated work, as a "brutal experience" that profoundly impacts the development team. This comes as Ubisoft undergoes a significant restructuring, which has included layoffs and project shutdowns.

'Having a Project Killed is a Brutal Experience': Prince of Persia Creator Reacts to Sands of Time Remake Cancelation - 1

Context of the Cancellation

Ubisoft announced the cancellation of the Prince of Persia: The Sands of Time remake last month. The company stated that despite six years of development, the project was still too far from completion to justify further investment. This announcement came as a surprise to many, as other reports suggested the game was nearing its release. The cancellation was part of a larger corporate reorganization that led to layoffs at several studios and the termination of multiple other game projects.

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'Having a Project Killed is a Brutal Experience': Prince of Persia Creator Reacts to Sands of Time Remake Cancelation - 2

Key Information

  • Project Status: Prince of Persia: The Sands of Time remake canceled by Ubisoft after six years of development.

  • Ubisoft's Stated Reason: Project was too far from completion to fund further.

  • Creator's Reaction: Jordan Mechner calls the experience "brutal," particularly for developers.

  • Broader Impact: Cancellation occurred during Ubisoft's wider restructuring, including layoffs and other project shutdowns.

Creator's Perspective on Developer Impact

Jordan Mechner, the original creator of Prince of Persia, shared his sympathies for the development team. He highlighted that the cancellation is particularly devastating for those who have invested years of their lives, including extensive personal sacrifices such as working nights and weekends.

'Having a Project Killed is a Brutal Experience': Prince of Persia Creator Reacts to Sands of Time Remake Cancelation - 3
  • Mechner noted that artists pour their "hearts into their work," making the loss of a completed project a significant emotional blow.

  • For younger team members, the cancellation means that years of effort and acquired skills may not be recognized on their professional resumes, as their work will not be released.

  • He stated that the "memories of nights and weekends spent in studio crunch instead of at home with loved ones" can be especially painful in retrospect when the project for which these sacrifices were made no longer exists.

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Developer Sacrifice

  • Years of work and personal time (nights, weekends).

  • Emotional investment ("hearts into their work").

  • Potential career impact for younger developers.

Industry Restructuring and Project Cancellations

The cancellation of the Sands of Time remake is not an isolated event. Reports indicate that other projects, including an online Assassin's Creed game, have also been axed as part of Ubisoft's widespread restructuring. This broader context suggests a challenging period for game development studios facing difficult business decisions.

'Having a Project Killed is a Brutal Experience': Prince of Persia Creator Reacts to Sands of Time Remake Cancelation - 4
  • Ubisoft's restructuring involved layoffs at three development studios, the closure of two studios, and the shutdown of five other game projects.

  • The cancellation of games close to their anticipated release, like Sands of Time remake, exposes a rarely seen, "brutal" side of the industry to the public.

Industry Trends

  • Widespread restructuring in the gaming industry.

  • Project cancellations impacting development teams.

  • Discrepancy between project timelines and eventual release or cancellation.

Conflicting Views on Project Viability

While Ubisoft stated the remake was too far from completion, other reports suggested it was nearing release. This creates a divergence in understanding the project's actual status and the rationale behind its cancellation.

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ViewpointStated RationaleImplication
UbisoftProject too far from completion to justify further funding.Investment deemed unsustainable given the projected time to market.
Other Reporting (Implied)Game was nearing release.Cancellation suggests a sudden shift in business strategy or a significant unforeseen issue.

Expert Insights

Jordan Mechner articulated the emotional and professional toll of game cancellations. His commentary emphasizes the human element behind game development, a facet often overlooked by the public. He expressed sympathy for the development team, recognizing the deep personal investment involved.

"Having a project killed is a brutal experience. Words like loss and grieving might seem exaggerated, but artists put their hearts into their work." - Jordan Mechner

"It’s an aspect of the video game industry that the public doesn’t usually see, but one that developers are very familiar with." - Jordan Mechner

Conclusion and Implications

The cancellation of the Prince of Persia: The Sands of Time remake has revealed the difficult realities faced by game developers when projects are terminated, particularly after extended periods of work and personal sacrifice. Jordan Mechner's reflections underscore the profound impact on creators, especially younger team members who may lack extensive career portfolios. The event also highlights ongoing trends of industry-wide restructuring and project cancellations, raising questions about the sustainability of long-term development cycles and the transparency surrounding project statuses within large gaming corporations.

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The implications extend to how the public perceives game development, shifting focus from the final product to the often-unseen struggles and dedication of the individuals involved. Further examination of Ubisoft's restructuring and its broader impact on development studios would be pertinent.

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Frequently Asked Questions

Q: Why was the Prince of Persia remake canceled?
Ubisoft said the game was too far from being finished to keep spending money on it.
Q: What did the original creator say?
Jordan Mechner said it is a 'brutal experience' for the game makers who worked hard for years.
Q: What does this mean for the developers?
Mechner said it's hard for them because they spent so much time and effort, and it might not help their careers.